Crowdsourcing and application in education
Crowdsourcing refers that individuals or organizations
obtain goods
and services,
including ideas and finances, from a large, relatively open and often
rapidly-evolving group of internet users; it divides work
between participants to achieve a cumulative result. Crowdsourcing allows businesses to submit
problems on which contributors can work, on topics such as science,
manufacturing, biotech, and medicine, with monetary rewards for successful
solutions. Although crowdsourcing complicated tasks can be difficult, simple
work tasks can be crowdsourced cheaply and effectively (Excerpt from
Wikipedia). In particular, the
crowdsourcing can be found in web environments which have characteristics of
openness and flexibility.
However, there are some
limitations of crowdsourcing like other sociology concepts.
1. Impact of crowdsourcing on product quality
2. Entrepreneurs contribute less capital
themselves
3. Increased number of funded ideas
4. The value and impact of the work received from
the crowd
5. The ethical implications of low wages paid to
crowdworkers
6. Trustworthiness and informed decision making
When I was searching for
the meaning of the crowdsourcing, there was a little suspicion of application
into educational settings. Because the phenomenon looked broad, the concept
looked overlapped with other concepts of social constructivism. However, I have
been learning that one phenomenon can be explained differently depending on
which framework you wear so I tried to follow the concepts of crowdsourcing and
understand the result.
In educational settings,
Wilson (2018) described the process of a lesson applied to the crowdsourcing in
history class, and the college students produced teaching materials by
themselves for a semester. Through individual study and collaboration
activities, the author found that crowdsourcing promoted self-instruction,
authentic learning, etc.
From reading those
articles and contents, some research questions came up with.
As well as formal
classroom environments, I thought crowdsourcing can be adapted to informal
learning. As informal learning is a pervasive ongoing phenomenon of learning
via participation or learning via knowledge creation, which is not like
traditional classrooms. For example, Reddit shows the representative features
of crowdsourcing in informal learning environments. And communities have the
crowdsourcing features too because members participate in the community to
share information, ideas, or resources.
Meanwhile, crowdsourcing
produces social capital via engagement in activities. Kilpatrick et al. (2010)
said social capital is a useful framework to analyze lifelong learning and its
relationship in communities. Social capital has been used to explain the
improved performance of diverse groups, the growth of business, human
performance, enhanced supply chain relations, and the evolution of communities.
It would be a great try to track crowdsourcing phenomenon in communities using
social capital theory to understand how people make knowledge and what kind of
information they produce.
Kilpatrick,
S., & Mulford, B. (2010). Social capital, educational institutions and
leadership. International encyclopedia of education, 113-119.
Wilson,
M. C. (2018). Crowdsourcing and Self-Instruction: Turning the Production of
Teaching Materials Into a Learning Objective. Journal of Political
Science Education, 14(3), 400-408.
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